PlanetSide 2 Vehicle Guide
The FLASH is aptly named – it is swift and slippery. A cheap, personal ride that is more or less disposable and pretty handy. You can stick a gun on the front if you put some Auraxium down on it.
Of course, the driver is completely exposed and the Flash is awfully fragile to enemy fire, so the Flash will not be winning many fights, not even against infantry on foot.
Flip it and forget it. Quick, it’s going to explode.
The LIGHTNING is a quick Light Tank operated by a single person and can be outfitted with a few different primary turrets that change its role. Most notably is the Skyguard anti-air turret to transform the Lightning into the (currently) most effective AA weapon. With a small profile and quick acceleration, the Lightning must rely on maneuverability, distance and evasiveness in vehicular combat. Though with potential versatility, the Lightning has to trade some power for that speed and pick one thing to be good at at one time.
The cheap alternative to the big boy, but no slouch for the skilled tanker (or dedicated mobile AA operator taking vengeance on enemy air).
PROWLER, VANGUARD, MAGRIDER
The Main Battle Tank, unique to each faction. More costly, more powerful. All three come with a secondary gunner seat.
The TR Prowler excels at the safety of long range combat, using Siege Mode to anchor itself and speed up its rate of fire dramatically.
The NC Vanguard is a bulky and powerful tank that can take big hits and dish them out.
The VS Magrider handles uniquely, with hoverjets that allow it freedom of movement and superior control and climbing steep inclines.
Both turret and gunner weapons can be changed to all manner of things to make the MBTs balanced or more specialized in what they kill.
Two sides of the same coin, SUNDERER on the ground, GALAXY in the air. Capable of holding one dozen soldiers and brandishing several gun turrets on a swivel, both transports get many people where they need to go in relative safety.
The Sunderer doubles as a vehicle support station, emitting a repair and resupply field for friendly armor and air nearby.
The Galaxy has the ability to bunker down and act as a spawn point for countless soldiers. (The Sunderer may also gain this ability.)
The AMS will live on in our hearts. Also in our buses and transport aircraft.
MOSQUITO, REAVER, SCYTHE
The faction specific Fighters, the TR MOSQUITO, NC REAVER and VS SCYTHE can fill the role of Air Interceptor or ground Strike Fighter, depending on what you equip it with. Unlike the Battle Tanks, the three aircraft do not have such exclusive differences in their handling.
The Mosquito has slightly superior acceleration and speed, the Reaver has thicker armor and a powerful gun and the Scythe has greater VTOL and attitude adjustment. Outfitted with either air-to-air missiles or salvos of rockets, the Fighters have to pick their poison.
A terror in the skies, the LIBERATOR frequently frees many below of their corporeal form. A three seater – pilot, tail gunner, bomber. Slow and loaded for bear, the Liberator will make a mess before it flies off or is eventually shot down. It can change up just how exactly it can raze the ground, but ultimately remains a pure air-to-ground bomber. One unique feature of the Liberator – the pilot can use FreeLook Mode to aim his forward cannon somewhere other than straight ahead.